Faster nonlinear editing with the Story Tool—Edit data-heavy animation sequences efficiently, and create high-quality cinematics for shot pre-visualization. Enhanced pose control support—Capture poses and apply them to other objects for rapid reuse of animations. Support for user-defined keying groups—Work more efficiently with custom rigs, props, cameras, and lights. Support for connecting multiple simulated objects—Use joints to hook props onto a character and have the secondary animation automatically solved by the physics engine.
Textures Shaders Base meshes Stamps Plugins Stencils Scatter Series compound driving scatter on a position array using different falloff methods. Good for impact patterns, debris distributions etc. Scatter Series compound driving scatter on a strand input. This is good for crumbling cracks, line-based distributions and rivers.
Scatter Series compound driving scatter inside a volume or mesh. MB FBTree. Hello, Does anyone know how to check which nodes in an FBTree object are selected? The "Selected" attribute of each always returns False. Next I've tried using the properties of the FBTree object. Some of these properties, such as "Selected", are inaccessable because when I try to access them with PropertyFind "Selected".
Data, I get the following error: NotImplementedError: Unable to access the data for this type of property. Anyone had any experience with any of this? Thanks, Stev. Message 2 of 7. I am strugeling to find the answer to this question as well. Any help would be appreciated! Also the SelectedCount property gives an weird number every time regardless of what is selected.
Message 3 of 7. Got word from Autodesk support that it isn't possible in Motionbuilder I guess we'll have to wait until it is made available.
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