Only once did a squadmate get himself stuck running on the spot, and he was decisively picked off for his hesitancy. Squad members will run through you and give you a little jink, probably because walking through other bodies looks weird and unrealistic, but here it's a mix between the two that neither looks silly, nor will have you trying to thread your way between bodies and wishing you were playing Medal of Honor instead.
Your buddies will pick their targets, find cover for themselves and generally do their duty. They won't take risks though, that's your job. It's hard not to like Hell's Highway. Even though the tank-driving bits are pure arcade, they are a welcome break in the tense action.
The game has its moments of cloying melodrama, but doesn't shovel it with as much violent fervour as other shooters such as Gears of War - so I'm told. I'm not sure if the slow-motion zoom shots of Germans losing their limbs and headshots hitting home rather distract from the war is hell theme, or add to it. It happens so often than the impact is lost after a while, making the game feel more gratuitous than gritty. More annoying repetition comes from the dialogue of your comrades.
By the time you actually get to fighting along the eponymous highway, hearing "They're not all gonna miss Baker! Then there are the countless doors that can't be opened I think one door is kicked in during a cutscene , the walls that are just that little bit too high to climb, the sofas and windows that are immune to gunfire.
All needless funnelling through the maps. And yet the series is still proudly moving forward. It's just so likeable. The first game was a solid start, and each game is making steady advances while other series are stumbling about in sequel hell. For all its faults Hell's Highway is a rich experience that should be played through at least twice, because in completing the game you just want to keep going; which is always a good sign. Thankfully a fourth game is promised, almost certainty to be based during the Battle of the Bulge if historical accuracy is to be maintained, which means that there are deeper, colder hells for the developers still to mine before the road to Berlin is finally reached.
Hell's Highway is a game that is focused around co-op play, so it's unfortunate that the main route is only open for soloists. The promised multiplayer co-op mode was dropped during development leaving instead a multiplayer game that's potentially good, but since no servers were up, nor other pre-release players around to join us, we couldn't test it out.
Staff Sergeant Matt Baker must have a lucky rabbit's foot. Surviving several campaigns in a war which cost the lives of 72 million people, Baker still keeps his devilish good looks.
His rampant serendipity continues into the third Brothers in Arms FPS as he repeatedly evades death, ranging from dodging bullets to a girder spearing itself in the ground an inch from his face. Regardless of this artistic license with chance, Hell's Highway is grounded in BIA's trademarked historical accuracy, being based on Operation Market Garden.
This daring mission, the basis of the film A Bridge Too Far, aimed to secure a series of bridges in the Netherlands to allow the Allies to advance across the Rhine to cut off Nazi forces. The name of the game refers to complications that led to the enormous Allied force being funnelled into a single road - highway This was known as Hell's Highway.
The chunk of the game that I played through took place in the insertion into the Netherlands. You're dropped in gliders right into Nazi territory as a part of the three airborne divisions, yours being the st Airborne. You play Staff Sergeant Matt Baker, with his chiselled jaw and baby-blue eyes, leading two squads through German-occupied towns, wiping Fritz out and taking down their AA emplacements. Hell's Highway has got all of the staples of the BIA series.
You can suppress enemy troops by firing near them, filling up a reticule above their heads to send them into a suppressed state that makes them less accurate and more prone to being flanked. A new new trick meanwhile is the Rainbow Six: Vegas 2-esque cover system that lets Baker drop from the first-person view into cover, popping out to shoot in either third or first-person.
It's such a logical development that I wonder how it was missed out until now, and it fits like a missing piece of the puzzle into the strategy of the WWII game. While as a pure FPS, this game would've been somewhat dull, the cover system, mixed with suppressing fire, adds a fantastic war of attrition feel.
You order your squads around with the right mouse button, switching between the assault and bazooka men with the Tab key. Cover also reacts realistically to gunfire - a table will break apart under too many shots, and a grenade will shatter all but the most staunch of surfaces. This encourages you to intelligently use your bazooka commander to blow up enemies sheltered behind bulletproof cover One situation had me hiding while a bunch of Nazis used a thick fence for cover.
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