10m sprint game


















Warm-ups should correspond to the biomechanical and physiological nature of the test. In addition, sufficient recovery e. NOTE: it is important for reliability that the participant always uses the same starting stance. If the test administrators are using a stopwatch, then the time keeper must stand at the finish line and perform the countdown and time the sprint.

After the test Once the test is over, some subjects may react to the previous exertion. To reduce any problems, the subjects should rest, either sitting or standing, for at least minutes.

If the subject feels ill or goes quiet or pale, they should lie down with their feet resting on a chair. Note: never leave the participant alone after the test. Scoring System If three sprints were completed, all the scores are normally then generated into a mean score which provides an overall 10m sprint time. Considerations When conducting the test there are several factors that need to be taken into consideration before you begin — some being: Accuracy of the stopwatch — Though hand-held stopwatches have been proven to be reliable when measuring speed, they are not recommended when high degrees of precision are required 1, 2.

If timing gates are not available, then it is imperative that the test administrators understand the inconsistencies of using a stopwatch for their results. As a result, test administrators must pay great attention and attempt to communicate clearly in order to maximise the accuracy of the results. Starting stance — As the starting position can impact performance 5 , it is suggested that participants always adopt the same starting position.

The split stance one leg forward, and one back is most recommended. Starting distance from first timing gate — As previously discussed, the distance between the start-line and the first set of gates significantly affects sprint times. Therefore, it is essential to remain consistent with the set-up configuration. For the 5m sprint test, we recommended a distance of 0. The authors measured significant sprint time differences when the gates were set at 60cm and 80cm. However, there is no current research which identifies an optimal height for testing.

As a result, it is highly recommended that the test administrators adopted one height e. Circadian rhythms — circadian rhythms have been shown to significantly alter anaerobic performance tests.

Current knowledge suggests that an early morning anaerobic tests will elicit significantly lower peak power values than a late afternoon or evening tests 6. Surface and Conditions — Before conducting the test, ensure the surface is non-slip and consistent e. Individual effort — Sub-maximal efforts can result in inaccurate and meaningless scores.

Validity and Reliability Numerous research has confirmed the validity and reliability of the 10m sprint test using electronic timing gates 4, 7, 8. What now? Disclaimer All information provided in this article is for informational and educational purposes only.

Reliability and accuracy of handheld stopwatches compared with electronic timing in measuring sprint performance. Comparison between hand and electronic timing of yd dash performance in college football players. Different starting distances affect 5-m sprint times. Timing light height affects sprint times. Journal of Strength and Conditioning Research, 22 1 , Green, G. T, Levin, M.

Brughelli, and D. Effect of starting stance on initial spring performance. Strength Cond. Circadian rhythms in exercise performance: Implications for hormonal and muscular adaptation. Journal of Sports Science and Medicine, 10, Pyne, A. Ross, S. Livingstone, and S. The reliability of ten-meter sprint time using different starting techniques. Kinetic and kinematic associations between vertical jump performance and m sprint time. Owen Walker. Tell us below…. Try it for Free. Our social media.

Secure Payments. Our Official Partners. This website uses cookies to ensure you get the best experience possible. Accept Read More. Try to coordinate both movements to leave your opponents and win races to unlock new challenges. Running is easy? Give it a try and you'll see. In this really funny sports game you just use the keys QWOP to control her legs. Or do you need a proper reason to run fast like a maniac?

Then take on the challenge of Angry Gran Run: Japan. This is an amazing distance game with a crazy old granny, who has gone wild. Try to avoid all obstacles moving from side to side, jumping and sliding and kicking the crap out of those old, lazy people walking around to collect coins.

There are many reasons to run, find the one that suits you best and always try to be the fastest of them all. Are you ready? Then have fun with our great collection of Sprint Games, online and for free on Silvergames. Flash Games. Read more..



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