V-22 osprey maintenance manual


















The small hand indicates foot increments, from 0 to feet. This graphic shows the angle of the nacelles relative to the aircraft from vertical shown to horizontal, with tick marks at the 85, 80, 75, 60, 45, 30, and 15 degree marks between. When completely vertical or horizontal, this indicator will be green, otherwise yellow for angles in between. When descending greater than 16 feet per second, the needle will appear red.

Impact with the ground or other large objects is likely to cause serious damage at or above this velocity. This is a two-stage indicator, flashing yellow to alert the aircrew to the launch of an infra-red seeking missile, and flashing red to warn them that a missile is currently en route.

When Countermeasures CM are set to auto, this second stage will trigger the automatic deployment of flares at the rate of four per 1. ACAS is related to the PWS, but is an active system which will apply control to pull the aircraft up and away to avoid forward flight into terrain or other obstacles.

Its look-ahead is three seconds in the direction of flight. When moving faster than 6 knots, if the Osprey's current flight path will result in surface impact within 5 seconds, this will appear in yellow and sound an alert. If an impact will happen within 2. The warning threshold is increased to 9. Flight Controls The Osprey can be flown in or out of mouselook, with slightly differing functions for the left and right keys depending on nacelle position, key modifiers, and mouselook.

Starting the Turbines After boarding, to start the turbines, press the TURB button, which will appear yellow when the turbines are starting up and also when they are shutting down.

They will reach full power in about 20 seconds and the TUBR button will appear green, while you'll notice full torque and rotor speed will take a few seconds longer. This is normal. If starting on an uneven surface, applying some collective down C key or Page Down can help prevent the aircraft from skidding. Lift off is possible without full torque and rotor speed, but will be sluggish at best. Vertical take-off: Ensure the nacelles are set to vertical.

Releasing will cause the Osprey to slow and then stop its ascent. It is, more or less, neutrally buoyant and will neither rise nor fall with no control inputs. Rolling take-off: Set the nacelles between 60 and 80 degrees. Hold the aircraft steady, and once above 30 knots you may become airborne before 30 knots depending on nacelle angle ease the nose back and gain altitude.

Flying Flying the Osprey is a skill that must be learned, and learned with a light touch. While it is much more forgiving than a real aircraft, it will take some practice and familiarity with how the aircraft handles to become a competent pilot. While you may first find it challenging if you are accustomed to the unrealistic "magic carpet" model of aircraft flight, you will earn considerable bragging rights when you master it.

And you will, we promise! The Osprey isn't the most agile aircraft when in a hover. It's often useful to tip the nacelles forward 5 degrees for a few seconds and then back to vertical to get some forward motion going, which also gives you greater yaw control. The nacelles are adjusted by use of the included gestures. When transitioning the nacelles from vertical to fully horizontal, be careful of the point at which the propellers are delivering reduced lift but the aircraft is not moving forward fast enough to generate enough lift to support itself.

Normally this is experienced as an inability to gain altitude, but may cause the aircraft to actually sink for a few seconds, so be aware of any obstacles ahead.

Transitioning from horizontal to vertical, you'll experience the opposite problem, that being a sudden increase in lift as the nacelles transit. The biggest danger here is usually missing your approach to land, and this can be avoided or mitigated by pitching the nose forward enough to compensate and maintain level flight. Wind and Turbulence Second Life regions have wind, and you're flying in it. This aircraft is affected by the regional wind and will display turbulence effects, becoming more pronounced with higher wind speeds and in closer proximity to the ground.

Ground Effect Within approximately 8 meters of altitude, the Osprey will experience more lift, due to the "cushion" of high pressure air below the wings and propellers and the reduced downward velocity of the air around the rotor.

What does this mean for you? It means you will find the Osprey at full power lifts off the ground quickly, then slows its ascent somewhat after it's 8 or so meters up. This is often very useful for overloaded aircraft and short runways, as one can get off the ground and use the reduced friction while being supported by ground effect to increase airspeed until sufficient lift is available for normal ascent and flight.

Autopilot Hover assist does what it says. It helps the pilot maintain a position above the ground without having to constantly correct for wind and turbulence. It allows the aircraft to freely yaw while suppressing pitch and roll.

When yawing to a new heading, release and tap again the left or right control input to indicate the new heading, or alternatively toggle the hover assist off and back on at the new heading. Hover assist will allow the aircraft to change altitude, a useful feature for "pop-up" target engagement. Do note, altitude changes of less than 2. You may toggle hover assist or move beyond the 2. Landing Landing, regardless of it being a vertical or rolling landing, requires a vertical speed under 16 feet per second to avoid damage to the aircraft.

Try to land on flat areas or surfaces, as landing on uneven terrain can cause the aircraft to tip and pull itself laterally, which can easily lead to prop strikes with the ground and loss of prop or props. Once on the ground, clicking the "TURB" button once will cause it to turn orange, and clicking it again while it is orange or simply double-clicking while it is green will begin the turbine shutdown sequence.

This is to help prevent accidentally turning off the turbines in flight. It offers a high degree of protection to the crew against OCS damage. Either or both turbines are subject to damage and failure, as are the port and starboard propellers. Flight performance and handling is degraded as hit points are lost, usually resulting in an aircraft that is just too ornery to land in a controlled fashion.

Catastrophic failure, such as experienced from flight into terrain, may result in fire and explosion, which can be damaging to an OCS enabled aircrew. Turbine Damage and Failures The turbines may be degraded or disabled by weapon fire or, rarely, as result of mechanical failure. The state of the turbines is reflected in the torque and Np gauges, as explained below.

The aircraft can fly on one turbine, though with reduced performance. Failure of both turbines will turn the Osprey into a not particularly adroit glider. The roping and jump page is where the pilot controls which passengers - or even all of them - rappel or parachute from the aircraft. Rappelling can only be done when the Osprey has hover assist engaged, and the cargo door is open. The rope has a maximum length of 20 meters, and while dropping off the end of the rope is possible, for OCS enabled troops, a significant drop can prove injurious or even fatal.

Parachuting requires the cargo door to be open, but does not place any restrictions on aircraft speed or altitude. However, as the parachutes have a preset auto-open altitude of 60 meters above ground level, a meter minimum altitude is recommended, which will be shown by the ALT indicator turning blue. Passengers are offered parachutes upon boarding. To use, they simply "wear" the chute. The parachute has a preset auto-open altitude of 60 meters above the surface, be that the ground or other object beneath the parachutist.

The auto-open can be toggled on and off by using the 'C' or Page Down key, and to manually open the chute, use the 'E' or Page Up key. During freefall, while the parachutist begins to approach the ground, the chute will begin to emit a series of short beeps, which will become closer in frequency until the chute auto-deploys.

The parachute uses gradual braking based on real parachute physics so that the parachutist does not suffer from a sudden deceleration, which for OCS-enabled players would prove fatal. Once deployed, the parachute acts much like a large wing, and will carry the parachutist forward as well as slowing their descent. Once TPA is active, you'll see an overlay, and then clicking on your screen will cause the gun to calculate the position you're clicking over and fire at that point.

Third person aiming in either mode has a few limitations, such as it won't properly aim at "phantom" objects, nor will it work across region borders. The turbine and system section of the HUD is where you'll find all the information about the health of the turboshaft engines and your aircraft.

A turboshaft engine is similar to a jet engine, except the exhaust jet drives a turbine which then delivers the power through a rotating shaft. The first turbine, known as the gas producer Ng , compresses the air before combustion, and the second which powers the drive shaft, known as the power turbine Np. The Np turbine is constructed to run at a constant RPM, and is directly connected to the props through a reducer.

The speed of the Np turbine depends on the amount of energy given to it by combustion, and the energy taken from it by the props and associated systems.

Ng This is the generator turbine RPM, the first stage of the turbine engines. This turbine stage pulls in air for combustion, which subsequently drives the power stage. Np This is the power turbine RPM, the second stage of the turbine engines, and the turbine stage that actually provides the power to the transmission and props. Nr Propeller revolutions. This directly represents how much power you have for flight. Flight performance and handling is degraded as hit points are lost, and if exhausted, result in the complete destruction of the aircraft.

F Fuel The Osprey burns fuel, and will give you approximately 60 minutes of flight before it runs out, or less if the aircraft is damaged. In an undamaged aircraft, this will be 12 twelve minutes. Refueling and Rearming Refueling and rearming are accomplished by landing back at the same point from which you took off and shutting down the aircraft.

The Countermeasures Suite is the Osprey's best defense against missile threats. In automatic mode, It detects OCS missile launches against it, and automatically deploys countermeasures. In manual mode, the pilot is warned by a loud alarm tone of the launch, and can deploy flares by using the HUD "CM" button or the gesture included with the helicopter.

The Osprey's flares and chaff confuse a guided missile's seeker, attracting it away from the aircraft. In order for flares to be effective protection, a pilot ideally will maneuver the aircraft to put the flares between the helicopter and the missile threat.

Troubleshooting The MV has been extensively tested and is free of any known scripting bugs. If you believe you have discovered a bug, please contact This email address is being protected from spambots. You need JavaScript enabled to view it.

Things don't get fixed if we don't know what needs fixing. You guys gave me the sweetest gig in the world, and I love you all for it. I do this all for you. Yes, even you. Big thank yous to Eddison Campbell, Daren Rappaport, Ropemasterdom Skellerjup, Eric Sheppard, and Caete Chevalier for fanatical beta-testing, constructive criticism, and helpful feedback.

As it always has been, and always will be: Fun is the whole point. Do go have some. Powered by Joomla! MV Osprey User Manual. Product: MV Osprey 1. There is a technical support pass phrase in this manual, which you are strongly advised to use when first contacting support about this product.

We do this because other people not you! As always, emailing the support address above is preferable to offline IMs and notecards, both of which too easily get lost in the shuffle. Flight Getting in and out Each person, be they pilot, co-pilot or passenger, boards the Osprey by right-clicking on the aircraft body and selecting "Board" Some viewers may simply show "Sit Here" which serves the same function.

Normally, this is the owner of the Osprey. However, guest pilots may also take control of the aircraft by being the first to board, but they must have their avatar group tag set to the same group as the aircraft. Is your question not listed? Ask a question.

Louis rea, No comments 0. Back prop stop working in vtol and is buzzing and clicking. Answer this question Send. About the E-flite V Osprey.

E-flite V Osprey specifications. Related product manuals. What is the weight of the E-flite V Osprey? The E-flite V Osprey has a weight of g. A battery in my Radio controlled toy has started to corrode. Is the device still safe to use? The product can still be used safely after proper cleaning.



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